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[Freeciv-Dev] Re: AI cleanup Version 3
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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: Raahul Kumar <raahul_da_man@xxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>, Patches <bugs@xxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: AI cleanup Version 3
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 5 Jan 2002 21:40:32 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Jan 05, 2002 at 07:17:52PM +0100, Petr Baudis wrote:
> Dear diary, on Sat, Jan 05, 2002 at 06:37:09PM CET, I got a letter,
> where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> > On Sat, Dec 29, 2001 at 06:04:32PM +0100, Petr Baudis wrote:
> > > >  int find_something_to_kill(struct player *pplayer, struct unit *punit, 
> > > > int *x, int *y)
> > > >  {
> > > > -  int a=0, b, c, d, e, m, n, v, i, f, a0, b0, ab, g;
> > > > +  int a=0, b, min_turns_to_dest, d, e, move_rate, n, v, i, f, a0, b0, 
> > > > ab, g;
> > > Ble - can you please put them at least to separate lines?
> > 
> > > min_turns_to_dest seems too long for me - what about 'delay'? ;) (used 
> > > that
> > 
> > This is a bit funny. One char names are too short and 17 char names
> > are too long. Hell he didn't wrote minimal_turns_to_reach_destination
> > like I would have done ;).
> lol ;)
> 
> Well, if there is equally appropriate short name, why should we use the
> long one? ;p

Because is was quite hard to decipher the AI code. I just don't want
to loose the knowledge the people have gained in the last month again.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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    2) Marketing is trying to create more customers.
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