Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2002:
[Freeciv-Dev] Re: AI cleanup Version 3
Home

[Freeciv-Dev] Re: AI cleanup Version 3

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Raahul Kumar <raahul_da_man@xxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>, Patches <bugs@xxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: AI cleanup Version 3
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Sat, 5 Jan 2002 19:17:52 +0100

Dear diary, on Sat, Jan 05, 2002 at 06:37:09PM CET, I got a letter,
where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> On Sat, Dec 29, 2001 at 06:04:32PM +0100, Petr Baudis wrote:
> > >  int find_something_to_kill(struct player *pplayer, struct unit *punit, 
> > > int *x, int *y)
> > >  {
> > > -  int a=0, b, c, d, e, m, n, v, i, f, a0, b0, ab, g;
> > > +  int a=0, b, min_turns_to_dest, d, e, move_rate, n, v, i, f, a0, b0, 
> > > ab, g;
> > Ble - can you please put them at least to separate lines?
> 
> > min_turns_to_dest seems too long for me - what about 'delay'? ;) (used that
> 
> This is a bit funny. One char names are too short and 17 char names
> are too long. Hell he didn't wrote minimal_turns_to_reach_destination
> like I would have done ;).
lol ;)

Well, if there is equally appropriate short name, why should we use the
long one? ;p

-- 

                                Petr "Pasky" Baudis

UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv, (e)links
.
The advantage of GUI is that you can see everything you can change.
The disadvantage of GUI is that you can change only what you can see.
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/


[Prev in Thread] Current Thread [Next in Thread]