[Freeciv-Dev] Re: AI cleanup Version 3 (PR#1207)
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On Sat, Jan 05, 2002 at 07:17:52PM +0100, Petr Baudis wrote:
> Dear diary, on Sat, Jan 05, 2002 at 06:37:09PM CET, I got a letter,
> where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> > On Sat, Dec 29, 2001 at 06:04:32PM +0100, Petr Baudis wrote:
> > > > int find_something_to_kill(struct player *pplayer, struct unit *punit,
> > > > int *x, int *y)
> > > > {
> > > > - int a=0, b, c, d, e, m, n, v, i, f, a0, b0, ab, g;
> > > > + int a=0, b, min_turns_to_dest, d, e, move_rate, n, v, i, f, a0, b0,
> > > > ab, g;
> > > Ble - can you please put them at least to separate lines?
> >
> > > min_turns_to_dest seems too long for me - what about 'delay'? ;) (used
> > > that
> >
> > This is a bit funny. One char names are too short and 17 char names
> > are too long. Hell he didn't wrote minimal_turns_to_reach_destination
> > like I would have done ;).
> lol ;)
>
> Well, if there is equally appropriate short name, why should we use the
> long one? ;p
Because is was quite hard to decipher the AI code. I just don't want
to loose the knowledge the people have gained in the last month again.
Raimar
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