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[Freeciv-Dev] Re: Interactive Tech Tree [Wishlist] (PR#1186)
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[Freeciv-Dev] Re: Interactive Tech Tree [Wishlist] (PR#1186)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Interactive Tech Tree [Wishlist] (PR#1186)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 2 Jan 2002 10:51:05 -0800 (PST)

On Wed, Jan 02, 2002 at 07:12:21AM -0800, freeciv@xxxxxxxxxxxxxxxxxxxxx wrote:
> Full_Name: Peter Cook
> Version: 1.11.4
> Distribution: Windows binary
> Client: Both (or N/A)
> OS: Windows 2000
> Submission from: (NULL) (195.172.42.7)
> 
> 
> (File under wishlist)
> 
> I have downloaded and installed the windows binary from
> ftp://ftp.freeciv.org/pub/freeciv/packages/windows/freeciv-1.11.4-win.zip
> 
> Has anyone played Civ III and seen the "Science Advisor" screen?  Basically it
> has a lot of good (and fairly obvious) ideas to show the tech tree and choose
> what science to research.
> 
> Its a clickable tech tree (right click to show the Civilopedia entry, left 
> click
> to select as a research target).  You can click on say "Gunpowder" and when 
> each
> advance is finished, Civ III will automatically (subject to a confirmation
> dialog) start on the next step to reach gunpowder.

From your description, this is eactly what the Freeciv GTK+ client has been
supporting for years.  What do you suggest as an improvement?  Are you using
Andreas Kemnade's native Windows binary?  Perhaps it doesn't support this yet.

> The on screen tree shows visually how to progress - how to reach a particular
> advance.  This is much easier than reading several of the civilopedia pages. 
> The advances you have got, and the ones you are researching (or planning to
> research), are colour coded.

(Exactly as in the Freeciv GTK+ client.)

> Thanks

  Welcome,

> Peter

-- 
Reinier



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