[Freeciv-Dev] [PATCH] split-up of caravan capabilities
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This patch splits up the caravan capabilities, so the ruleset I'm working
on and the civ3 one can have units that establish trade routes but can't
help wonders. I'm not sure if I did everything correctly in the ai part
and it's hard to debug....
and: I added *kdeprj in diff_ignore. Thought a patch for one line might be
exaggerated....
--
Gregor Zeitlinger
gregor@xxxxxxxxxxxxx
caravan.patch
Description: Text document
- [Freeciv-Dev] [PATCH] split-up of caravan capabilities,
Gregor Zeitlinger <=
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