Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] PATCH unit_name interface
Home

[Freeciv-Dev] PATCH unit_name interface

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] PATCH unit_name interface
From: Gregor Zeitlinger <zeitling@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 16 Dec 2001 00:22:59 +0100 (MET)
Reply-to: gregor@xxxxxxxxxxxxx

Now that I know you have to produce some patches before you're taken
seriously, here's my first :)

I've changed the interface to unit_name from unit_name(Unit_Type_id) to
unit_name(struct unit *) and to unit_name_by_type(Unit_Type_id) where
appropriate. This is actually quite boring, but it's a pre-patch for the
next one which will introduce the ability to give individual names to
units. I hope this will make it easier.
It's against CVS 2001-12-10 23:30. patch -p1 <patch to apply (that's the
common way, I read in the manual)
Should the patch that builds on this one include this one or only be a
diff against the current one?
And should I port my patch to the current CVS or is there no point since
it will take forever, if it will be included?

--
Gregor Zeitlinger
gregor@xxxxxxxxxxxxx

Attachment: unit_names_pre.patch.gz
Description: Binary data


[Prev in Thread] Current Thread [Next in Thread]