[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Add a new server variable "savep
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[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Add a new server variable "savepalace" which... |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Tue, 11 Dec 2001 20:47:33 +0100 |
On Tue, Dec 11, 2001 at 08:51:01AM -0800, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs,
[...]
> Add a new server variable "savepalace" which will rebuild a new palace
> for free (like the palace in the initial capital) in a randomly
> chosen city if the player lost his capital.
Very nice!
This makes me wonder: what if a game didn't start out with a Palace?
There would be no research. But what if a game started with a weaker
Palace, or if it had a 'researcher' unit type that could give science?
This would slow down the speed of research initially, making other
tech routes and perhaps strategies more interesting. Once you discover
Masonry and build a Palace, everything is back to normal, but that is
a serious investment to make.
--
Reinier
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Add a new server variable "savepalace" which...,
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