Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Add a new server variable "savep
Home

[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Add a new server variable "savep

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Add a new server variable "savepalace" which...
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 11 Dec 2001 21:24:00 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Dec 11, 2001 at 08:47:33PM +0100, Reinier Post wrote:
> On Tue, Dec 11, 2001 at 08:51:01AM -0800, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> > This is an automated notification of a change to freeciv cvs, 
> 
> [...]
> 
> > Add a new server variable "savepalace" which will rebuild a new palace
> > for free (like the palace in the initial capital) in a randomly
> > chosen city if the player lost his capital.
> 
> Very nice!
> 
> This makes me wonder: what if a game didn't start out with a Palace?

Is this possible now?

> There would be no research.  But what if a game started with a weaker
> Palace, or if it had a 'researcher' unit type that could give science?
> This would slow down the speed of research initially, making other
> tech routes and perhaps strategies more interesting.  Once you discover
> Masonry and build a Palace, everything is back to normal, but that is
> a serious investment to make.

This is an idea and not the current situation?!

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "The very concept of PNP is a lovely dream that simply does not translate to
  reality. The confusion of manually doing stuff is nothing compared to the
  confusion of computers trying to do stuff and getting it wrong, which they
  gleefully do with great enthusiasm." 
    -- Jinx Tigr in the SDM


[Prev in Thread] Current Thread [Next in Thread]