[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a
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On Sat, 8 Dec 2001, Reinier Post wrote:
> On Wed, Dec 05, 2001 at 08:49:48PM -0500, Ross W. Wetmore wrote:
> > At 05:26 PM 01/12/04 +0100, Reinier Post wrote:
>
> [...]
>
> > >If scripts can even introduce new objects, object fields, and associated
> > >behaviour, this would be very similar to what Andrew Sutton tries to do.
> >
> > You should differentiate between creating new objects and new instances of
> > currently possible objects, maybe.
> >
> > The former is tricky, because usually a new object requires some new
> > feature processing code that you would need as well. The latter implies
> > all the processing capability is there, and you are just providing a
> > different arrangement of the available features.
> >
> > So the question is, where do you expect to find/locate any new object
> > type feature handling code if you do the former?
>
> And this depends on the question: is it desirable to allow such code
> to be written and added at runtime?
Yes, this would be very nice. Players could edit units in responce to
pre-game discussion.
> If not, it can be written in C
> and placed in in a compiled code module, and scripting only needs to
> select ruleset options.
Wait a moment, if we use compiled modules, then players can't see what
they do. This makes unlocking-code cheats much more practical and also
may leave some players unaware of legitimate special powers.
Besides, writing a OS/archetechture-independant loadable module system
sounds a lot harder than embedding a scipting language.
--Daniel Speyer
"May the /src be with you, always"
>
> --
> Reinier
>
>
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], (continued)
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/08
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development],
Daniel L Speyer <=
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/09
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Gregor Zeitlinger, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/04
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