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To: Andrew Sutton <ansutton@xxxxxxx>
Cc: rf13@xxxxxxxxxxxxxxxxxxxxxx, Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>, Daniel L Speyer <dspeyer@xxxxxxxxxxx>, gregor@xxxxxxxxxxxxx, Gregor Zeitlinger <zeitling@xxxxxxxxxxxxxxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development]
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Mon, 3 Dec 2001 18:14:10 +0100

Dear diary, on Mon, Dec 03, 2001 at 05:24:11PM CET, I got a letter,
where Andrew Sutton <ansutton@xxxxxxx> told me, that...
> > On Mon, Dec 03, 2001 at 09:54:11AM -0500, Andrew Sutton wrote:
> > > besides, a separate ai client means that the lisp interpretter won't
> > > have to be embedded in the server.
> 
> On Monday 03 December 2001 11:20 am, Raimar Falke wrote:
> > But than you don't get lisp in rulesets.
> 
> different languages different purposes. pick the one that best suits the job 
> at hand.
Consistency counts as well. When someone will learn lisp in order to write
rulesets, he won't like to learn python for scripting, he will be much more
happy when he will just learn lisp and will be able to do both scripting and
rulesets. So best choice would be probably language which would fit reasonably
for both rulesets and scripting and making psychologist from civserver for its
bored operator waiting until all those super-high-level language AI scripts
will finish they turny work ;-).

-- 

                                Petr "Pasky" Baudis

UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking
.
  "A common mistake that people make, when trying to design
   something completely foolproof is to underestimate the
   ingenuity of complete fools."
     -- Douglas Adams in Mostly Harmless
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/


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