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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development]
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sat, 8 Dec 2001 17:56:47 +0100

On Wed, Dec 05, 2001 at 08:49:48PM -0500, Ross W. Wetmore wrote:
> At 05:26 PM 01/12/04 +0100, Reinier Post wrote:

[...]

> >If scripts can even introduce new objects, object fields, and associated
> >behaviour, this would be very similar to what Andrew Sutton tries to do.
> 
> You should differentiate between creating new objects and new instances of
> currently possible objects, maybe.
> 
> The former is tricky, because usually a new object requires some new
> feature processing code that you would need as well. The latter implies
> all the processing capability is there, and you are just providing a
> different arrangement of the available features.
> 
> So the question is, where do you expect to find/locate any new object 
> type feature handling code if you do the former?

And this depends on the question: is it desirable to allow such code
to be written and added at runtime?  If not, it can be written in C
and placed in in a compiled code module, and scripting only needs to
select ruleset options.

-- 
Reinier


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