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[Freeciv-Dev] Re: curiosity
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To: Andrew Sutton <ansutton@xxxxxxx>
Cc: Paul Zastoupil <paulz@xxxxxxxxxxxx>, Reinier Post <rp@xxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: curiosity
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 1 Dec 2001 10:41:30 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Nov 30, 2001 at 08:32:13PM -0500, Andrew Sutton wrote:
> On Friday 30 November 2001 07:32 pm, Paul Zastoupil wrote:
> > On Fri, Nov 30, 2001 at 05:16:06PM -0500, Andrew Sutton wrote:
> > > On Friday 30 November 2001 03:58 pm, Reinier Post wrote:
> > > > As usual, I won't bring in much code, but I'll comment anyway ...
> > > > wouldn't it be better to switch to C++ or even Java for 2.0?
> > >
> > > ahhh... you speak my language :) C++ is probably a better solution for
> > > the server. a default client could be written using Qt. so, let's switch
> > > to c++ for version 2.0 - unless anybody can provide a solid reason why
> > > not (don't forget performance degradation is a myth).
> >
> > Isn't there a problem of portablility with C++?
> 
> to what? embedded systems? maybe... 

> as long as we avoid namespaces, complex templates and basically
> really intricate c++ (like using the typename operator) there
> shouldn't be too many portability issues.

And this is the next major design issue: which features of C++ you
want to use.

> e.g. take SGI's STL. it works on tons of systems with tons of compilers. 

Isn't STL now part of the C++ standard?

        Raimar

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