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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Please vote!
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Wed, 28 Nov 2001 12:37:05 +0000 (GMT)

Please vote more actively on the Coding Guideline Updated RFC

Only 8 people have voted so far:

Greg Wooledge:
Daniel Sjölie
Raimar Falke
Tony Stuckey
Petr Baudis
Andrew Sutton
Mike Kaufman 
and meself

(If you've sent an email but I haven't recorded you, please shout!)

No vote -- no voice!

G.

> ============ Cut here.  Fill in blue ink only ==================
> 
> /*************** 
>  * 1: init vars 
>  ***************/
> 
> /* A */
> int foo1a(struct city *punit)
> {
>   int x = punit->x;
> }
> 
> /* B */
> int foo1b(struct city *punit)
> {
>   int x;
> 
>   x = punit->x;
> }
> 
> 
> /**************************
>  * 2: empty line after vars 
>  **************************/
> 
> /* A */
> int foo2a(void)
> {
>   int x;
>   x = 3;
> }
> 
> /* B */
> int foo2b(void)
> {
>   int x;
> 
>   x = 3;
> }
> 
> 
> /****************
>  * 3: comments 
>  ****************/
> 
> /* A */
> int foo3a(int x)
> {
>   x = 3;                      /* assign 3 to x */
> }
> 
> /* B */
> int foo3b(int x)
> {
>   /* assign 3 to x */
>   x = 3;
> }
> 
> 
> /**************************
>  * 4: extra {} on iterates 
>  **************************/
> int foo4(struct city *pcity)
> {
> 
>   /* A */
>   unit_list_iterate(pcity->units_supported, punit) {
>     kill(punit);
>   } unit_list_iterate_end;
> 
>   /* B */
>   unit_list_iterate(pcity->units_supported, punit)
>       kill(punit);
>   unit_list_iterate_end;
> }
> 
> 
> /****************************************** 
>  * 5: unnecessary braces after conditionals 
>  ******************************************/
> int foo5(int x)
> {
> 
>   /* A */
>   if (x == 3) {
>     return;
>   }
> 
>   /* B */
>   if (x == 4)
>     return;
> }
> 
> 
> /**************************************************** 
>  * 6: unnecessary braces after conditionals with else 
>  ****************************************************/
> int foo6(int x)
> {
> 
>   /* A */
>   if (x == 3) {
>     return 1;
>   } else {
>     return 0;
>   }
> 
>   /* B */
>   if (x == 4)
>     return 1;
>   else
>     return 0;
> }
> 
> 
> /****************************
>  * 7: merge declaration lines
>  ****************************/
> 
> /* A */
> int foo7a(struct city *pcity)
> {
>   int total, cost;
>   int build = pcity->shield_stock;
> }
> 
> /* B */
> int foo7b(struct city *pcity)
> {
>   int total, cost, build = pcity->shield_stock;
> }
> 
> 
> /*************************
>  * 8: double dereferencing
>  *************************/
> 
> /* A */
> int foo8a(struct city *pcity)
> {
>   struct player *owner = city_owner(pcity);
>   struct nation_type *nation = get_nation_by_plr(owner);
> }
> 
> /* B */
> int foo8b(struct city *pcity)
> {
>   struct player *owner = city_owner(pcity);
>   struct nation_type *nation;
> 
>   nation = get_nation_by_plr(owner);
> }
> 
> 
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__________________________________________________
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