[Freeciv-Dev] Re: Coding Guideline Updated RFC
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My own voting:
1A! 2B 3B 4A 5- 6A 7A 8A
Comments below
--- Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> wrote:
> Following suggestion of Raimar below is enlarged questionnaire.
>
> ============ Cut here. Fill in blue ink only ==================
>
> /***************
> * 1: init vars
> ***************/
>
> /* A */
> int foo1a(struct city *punit)
> {
> int x = punit->x;
> }
>
> /* B */
> int foo1b(struct city *punit)
> {
> int x;
>
> x = punit->x;
> }
when variable is initialised immediately it's so much clearer what it's
meaning is. especially if it's not going to change throughout the
function's body
A!
> /**************************
> * 2: empty line after vars
> **************************/
>
> /* A */
> int foo2a(void)
> {
> int x;
> x = 3;
> }
>
> /* B */
> int foo2b(void)
> {
> int x;
>
> x = 3;
> }
B
> /****************
> * 3: comments
> ****************/
>
> /* A */
> int foo3a(int x)
> {
> x = 3; /* assign 3 to x */
> }
>
> /* B */
> int foo3b(int x)
> {
> /* assign 3 to x */
> x = 3;
> }
B does not depend on the line's length
> /**************************
> * 4: extra {} on iterates
> **************************/
> int foo4(struct city *pcity)
> {
>
> /* A */
> unit_list_iterate(pcity->units_supported, punit) {
> kill(punit);
> } unit_list_iterate_end;
>
> /* B */
> unit_list_iterate(pcity->units_supported, punit)
> kill(punit);
> unit_list_iterate_end;
> }
A by all means
look what indent -kr -i does to it otherwise!
> /******************************************
> * 5: unnecessary braces after conditionals
> ******************************************/
> int foo5(int x)
> {
>
> /* A */
> if (x == 3) {
> return;
> }
>
> /* B */
> if (x == 4)
> return;
> }
A is more orderly but takes more space...
> /****************************************************
> * 6: unnecessary braces after conditionals with else
> ****************************************************/
> int foo6(int x)
> {
>
> /* A */
> if (x == 3) {
> return 1;
> } else {
> return 0;
> }
>
> /* B */
> if (x == 4)
> return 1;
> else
> return 0;
> }
A is better
> /****************************
> * 7: merge declaration lines
> ****************************/
>
> /* A */
> int foo7a(struct city *pcity)
> {
> int total, cost;
> int build = pcity->shield_stock;
> }
>
> /* B */
> int foo7b(struct city *pcity)
> {
> int total, cost, build = pcity->shield_stock;
> }
declarations should by grouped by their meaning if possible
besides what if there are too many ints to fit on one line?
A
> /*************************
> * 8: double dereferencing
> *************************/
>
> /* A */
> int foo8a(struct city *pcity)
> {
> struct player *owner = city_owner(pcity);
> struct nation_type *nation = get_nation_by_plr(owner);
> }
>
> /* B */
> int foo8b(struct city *pcity)
> {
> struct player *owner = city_owner(pcity);
> struct nation_type *nation;
>
> nation = get_nation_by_plr(owner);
> }
A
why not
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- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, (continued)
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Raimar Falke, 2001/11/25
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Petr Baudis, 2001/11/25
- [Freeciv-Dev] Coding Guideline, Gregor Zeitlinger, 2001/11/25
- [Freeciv-Dev] Coding Guideline RFC, Gregory Berkolaiko, 2001/11/25
- [Freeciv-Dev] Re: Coding Guideline RFC, Greg Wooledge, 2001/11/25
- [Freeciv-Dev] Re: Coding Guideline RFC, Daniel Sjölie, 2001/11/25
- [Freeciv-Dev] Re: Coding Guideline RFC, Raimar Falke, 2001/11/26
- [Freeciv-Dev] Re: Coding Guideline RFC, Raimar Falke, 2001/11/26
- [Freeciv-Dev] Re: Coding Guideline RFC, Petr Baudis, 2001/11/26
- [Freeciv-Dev] Coding Guideline Updated RFC, Gregory Berkolaiko, 2001/11/26
- [Freeciv-Dev] Re: Coding Guideline Updated RFC,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: Coding Guideline Updated RFC, Andrew Sutton, 2001/11/26
- [Freeciv-Dev] Re: Coding Guideline Updated RFC, Raimar Falke, 2001/11/26
- [Freeciv-Dev] Re: Coding Guideline Updated RFC, Andrew Sutton, 2001/11/26
- [Freeciv-Dev] Re: Coding Guideline Updated RFC, Mike Kaufman, 2001/11/27
- [Freeciv-Dev] Please vote!, Gregory Berkolaiko, 2001/11/28
- [Freeciv-Dev] Re: Please vote!, Petrus Viljoen, 2001/11/28
- [Freeciv-Dev] Re: Please vote!, Stepan Roh, 2001/11/28
- [Freeciv-Dev] Re: Please vote!, vze2zq63, 2001/11/28
- [Freeciv-Dev] Re: Please vote!, Reinier Post, 2001/11/29
- [Freeciv-Dev] Re: Please vote!, Raimar Falke, 2001/11/29
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