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[Freeciv-Dev] Re: bug in mapgen (PR#1043)
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[Freeciv-Dev] Re: bug in mapgen (PR#1043)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: bug in mapgen (PR#1043)
From: jdorje@xxxxxxxxxxxxxxxxxxxxx
Date: Tue, 27 Nov 2001 11:32:20 -0800 (PST)

Raimar Falke wrote:

On Mon, Nov 26, 2001 at 06:00:12AM -0800, jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:

Ross W. Wetmore wrote:


I would delete the lines. I don't think they are actually used after
this point, but I didn't do an exhaustive check. Create_island() resets
them each time, and when you leave at this point you aren't looping
back to place_island().


I do not think the lines can be deleted. The crash happens because of the oddball random number generation in fill_island and fill_island_rivers; these appear to use n/s/e/w as set up by create_island and place_island. All of this takes place within make_island.

IMO the random map position should be done safely. The attached patch does this in a simple (though not perfect) way.



Since they are (badly named) globals anybody could access them, but it
isn't really likely.


I strongly agree that the globals should be removed, and the data be passed around in a struct as Raimar's patch accomplishes. Really, though, that might as well be a different patch. Raimar: I think you should apply it. If you want I'll clean it up (by removing the bug-related code).


The global handling has been applied as a seperate patch. I propose
this fix for the bug.


Looks good to me. I notice you found a third random-position-generating spot that needs the fix.

jason




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