[Freeciv-Dev] Re: bug in mapgen (PR#1043)
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Raimar Falke wrote:
On Mon, Nov 26, 2001 at 06:00:12AM -0800, jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
Ross W. Wetmore wrote:
I would delete the lines. I don't think they are actually used after
this point, but I didn't do an exhaustive check. Create_island() resets
them each time, and when you leave at this point you aren't looping
back to place_island().
I do not think the lines can be deleted. The crash happens because of
the oddball random number generation in fill_island and
fill_island_rivers; these appear to use n/s/e/w as set up by
create_island and place_island. All of this takes place within make_island.
IMO the random map position should be done safely. The attached patch
does this in a simple (though not perfect) way.
Since they are (badly named) globals anybody could access them, but it
isn't really likely.
I strongly agree that the globals should be removed, and the data be
passed around in a struct as Raimar's patch accomplishes. Really,
though, that might as well be a different patch. Raimar: I think you
should apply it. If you want I'll clean it up (by removing the
bug-related code).
The global handling has been applied as a seperate patch. I propose
this fix for the bug.
Looks good to me. I notice you found a third random-position-generating
spot that needs the fix.
jason
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