Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2001:
[Freeciv-Dev] Re: Thoughts about corruption

[Freeciv-Dev] Re: Thoughts about corruption

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: mike_jing@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Thoughts about corruption
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Tue, 27 Nov 2001 05:51:42 +0100

On 2001-11-26 23:33:52, Mike Jing wrote:
> Actually, the real purpose of having corruption and waste in civ is not for 
> historical accuracy, but as a tool for balancing between different forms of 
> government as well as between large and small empires.  In the latter role, 
> distance from capital is used as a reasonable if not entirely accurate 
> measure of empire size.  If the distance factor is taken away, then some 
> other measure of empire size, such as number of cities, will have to be 
> used, with the lose of "realism".

I'd just like to add my vote for using distance computed in a bit
smarter way... Travel distance should be simple enough and I really
think it would be a step in the right direction...
A modification to this that I find interesting would be to give
penalties for going through cities... This could be motivated as passing
through a city means the corruption in that city takes a bite and it
should force small-pox players to deal with corruption...
The simplest way to do this might be to not count (rail)roads in cities
when calculating corruption distance but there might be better ways...


Now take a deep breath, smile and don't take life so seriously... :)

[Prev in Thread] Current Thread [Next in Thread]