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To: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Borders?
From: Adam Gregory <Adammgregory@xxxxxxxxx>
Date: Mon, 26 Nov 2001 14:38:22 -0300
Reply-to: Adammgregory@xxxxxxxxx


On Mon, 26 Nov 2001 14:26:55 Ben Webb wrote:
On Sun, 25 Nov 2001, Daniel Sjölie wrote:

> On 2001-11-25 18:52:05, Adam Gregory wrote:
> > Hi everyone! I'd like to help implement borders for the countries in
> > freeciv (assuming this isn't already being taken care of).
>
> Check out http://freecivac.sourceforge.net/
>
> I guess there should be someone from that project on this list?

That would be me.

> If so perhaps this someone could say something about the status of
> things...

        Sure. FreecivAC includes Stewart's "old" borders code, which
calculates borders on both the server and the client. This means that
different players can have different ideas about where their borders are
(since the borders are calculated from city locations, and different
players can see different cities, due to fog of war, while the server can

see them all). I thought this was quite an intriguing solution, which
could result in border disputes between players, but I think most people
just found it confusing!

        Stewart's "new" borders code should be in the freeciv-dev
archives
somewhere. There were a few bugs in this code, but I believe he's been
working on fixing them recently. I'm sure he'll be able to comment
further. ;)

        Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx           http://bellatrix.pcl.ox.ac.uk/~ben/
"Verbosity leads to unclear, inarticulate things."
        - Vice President Dan Quayle, 11/30/88


Petr Baudis was kind enough to send me that patch (it turns out the search function of my browser was screwed, which was why I didn't see anything about borders in the archives), and I've tried it out. It seems fine apart from there sometimes being more border colours around than nations. Personally I wouldn't have borders depend upon the location of units, because I think it makes the borders a lot more flexible than they would normally be in real life. Maybe fortresses built by settlers or engineers should affect the borders though. I'm going to try to modify it more to my liking, but I'm fairly new to this, so I I doubt I'll have any patches to submit for ages if ever.


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