[Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070)
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> > +void move_palace(struct player *pplayer, struct city *pfrom)
> > +{
> > + int size;
> > + struct city *pnewcity;
> > +
> > + size = city_list_size(&pplayer->cities);
>
> > + if (size <= 1)
> > + return; /* we can't choose from anything */
>
> Can this function called after the player looses its city? Then we can
> assert that we have at least one city which have to get the palace.
Yes, we can.
--
Petr "Pasky" Baudis
UN*X programmer, UN*X administrator, hobbies = IPv6, IRC
Real Users hate Real Programmers.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/
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