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[Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070)
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[Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Alan Schmitt <alan.schmitt@xxxxxxxx>, Reinier Post <rp@xxxxxxxxxx>, Steve.Kay@xxxxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070)
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Fri, 23 Nov 2001 22:17:15 +0100

> > +void move_palace(struct player *pplayer, struct city *pfrom)
> > +{
> > +  int size;
> > +  struct city *pnewcity;
> > +
> > +  size = city_list_size(&pplayer->cities);
>
> > +  if (size <= 1)
> > +    return; /* we can't choose from anything */
> 
> Can this function called after the player looses its city? Then we can
> assert that we have at least one city which have to get the palace.
Yes, we can.

-- 

                                Petr "Pasky" Baudis

UN*X programmer, UN*X administrator, hobbies = IPv6, IRC
Real Users hate Real Programmers.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/


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