[Freeciv-Dev] Re: All cities have trade of 0 (PR#1070)
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On Tue, Nov 20, 2001 at 01:31:00PM -0800, Steve.Kay@xxxxxxxxxx wrote:
> Full_Name: Steve Kay
> Version: 1.12.0
> Distribution: Windows binary
> Client: Gtk+
> OS: Windows 2K
> Submission from: (NULL) (128.244.67.232)
>
> The AI destroyed my capital early, before I had Masonry. Therefore, I
> could not build a new palace. I was stuck in despotism. For some
> reason all of my cities I built had trade of zero. I was getting no
> science or economy.
I recently observed an AI player in a game to which the exact same thing
had happened. The whole island was filled with cities but onl
Alphabet had been researched.
> I was able to defeat the AI and take control of the island, but I could
> not progress from there.
Is this a a bug or a feature? Can it happen in Civ I or II?
--
Reinier
- [Freeciv-Dev] All cities have trade of 0 (PR#1070), Steve . Kay, 2001/11/20
- [Freeciv-Dev] Re: All cities have trade of 0 (PR#1070),
Reinier Post <=
- [Freeciv-Dev] Re: All cities have trade of 0 (PR#1070), Alan Schmitt, 2001/11/21
- [Freeciv-Dev] Re: All cities have trade of 0 (PR#1070), Raimar Falke, 2001/11/23
- [Freeciv-Dev] [PATCH] Re: All cities have trade of 0 (PR#1070), Petr Baudis, 2001/11/23
- [Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070), Raimar Falke, 2001/11/23
- [Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070), Petr Baudis, 2001/11/23
- [Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070), Petr Baudis, 2001/11/26
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