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[Freeciv-Dev] Re: All cities have trade of 0 (PR#1070)

[Freeciv-Dev] Re: All cities have trade of 0 (PR#1070)

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To: Steve.Kay@xxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: All cities have trade of 0 (PR#1070)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 21 Nov 2001 01:06:39 +0100

On Tue, Nov 20, 2001 at 01:31:00PM -0800, Steve.Kay@xxxxxxxxxx wrote:
> Full_Name: Steve Kay
> Version: 1.12.0
> Distribution: Windows binary
> Client: Gtk+
> OS: Windows 2K
> Submission from: (NULL) (
> The AI destroyed my capital early, before I had Masonry. Therefore, I
> could not build a new palace. I was stuck in despotism. For some
> reason all of my cities I built had trade of zero. I was getting no 
> science or economy.

I recently observed an AI player in a game to which the exact same thing
had happened.  The whole island was filled with cities but onl
Alphabet had been researched.

> I was able to defeat the AI and take control of the island, but I could
> not progress from there.

Is this a a bug or a feature?  Can it happen in Civ I or II?


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