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[Freeciv-Dev] Re: All cities have trade of 0 (PR#1070)

[Freeciv-Dev] Re: All cities have trade of 0 (PR#1070)

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Steve.Kay@xxxxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: All cities have trade of 0 (PR#1070)
From: Alan Schmitt <alan.schmitt@xxxxxxxx>
Date: Wed, 21 Nov 2001 07:21:11 +0100

* Reinier Post (rp@xxxxxxxxxx) wrote:
> On Tue, Nov 20, 2001 at 01:31:00PM -0800, Steve.Kay@xxxxxxxxxx wrote:
> > Full_Name: Steve Kay
> > Version: 1.12.0
> > Distribution: Windows binary
> > Client: Gtk+
> > OS: Windows 2K
> > Submission from: (NULL) (
> > 
> > The AI destroyed my capital early, before I had Masonry. Therefore, I
> > could not build a new palace. I was stuck in despotism. For some
> > reason all of my cities I built had trade of zero. I was getting no 
> > science or economy.
> I recently observed an AI player in a game to which the exact same thing
> had happened.  The whole island was filled with cities but onl
> Alphabet had been researched.
> > I was able to defeat the AI and take control of the island, but I could
> > not progress from there.
> Is this a a bug or a feature?  Can it happen in Civ I or II?
> -- 
> Reinier


If I remember correctly, in civ II, when your capital is taken the
palace is automatically relocated to one of your cities, for free.


The hacker: someone who figured things out and made something cool happen.

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