[Freeciv-Dev] Re: All cities have trade of 0 (PR#1070)
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* Reinier Post (rp@xxxxxxxxxx) wrote:
> On Tue, Nov 20, 2001 at 01:31:00PM -0800, Steve.Kay@xxxxxxxxxx wrote:
> > Full_Name: Steve Kay
> > Version: 1.12.0
> > Distribution: Windows binary
> > Client: Gtk+
> > OS: Windows 2K
> > Submission from: (NULL) (128.244.67.232)
> >
> > The AI destroyed my capital early, before I had Masonry. Therefore, I
> > could not build a new palace. I was stuck in despotism. For some
> > reason all of my cities I built had trade of zero. I was getting no
> > science or economy.
>
> I recently observed an AI player in a game to which the exact same thing
> had happened. The whole island was filled with cities but onl
> Alphabet had been researched.
>
> > I was able to defeat the AI and take control of the island, but I could
> > not progress from there.
>
> Is this a a bug or a feature? Can it happen in Civ I or II?
>
> --
> Reinier
Hi,
If I remember correctly, in civ II, when your capital is taken the
palace is automatically relocated to one of your cities, for free.
Alan
--
The hacker: someone who figured things out and made something cool happen.
- [Freeciv-Dev] All cities have trade of 0 (PR#1070), Steve . Kay, 2001/11/20
- [Freeciv-Dev] Re: All cities have trade of 0 (PR#1070), Reinier Post, 2001/11/20
- [Freeciv-Dev] Re: All cities have trade of 0 (PR#1070),
Alan Schmitt <=
- [Freeciv-Dev] Re: All cities have trade of 0 (PR#1070), Raimar Falke, 2001/11/23
- [Freeciv-Dev] [PATCH] Re: All cities have trade of 0 (PR#1070), Petr Baudis, 2001/11/23
- [Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070), Raimar Falke, 2001/11/23
- [Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070), Petr Baudis, 2001/11/23
- [Freeciv-Dev] Re: [PATCH] Re: All cities have trade of 0 (PR#1070), Petr Baudis, 2001/11/26
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