[Freeciv-Dev] Re: freeciv feedback (was: Nice article about Freeciv in O
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On Fri, Nov 23, 2001 at 08:18:50AM +0000, Jules Bean wrote:
> On Fri, Nov 23, 2001 at 02:05:56AM +0500, Jason Short wrote:
> > On Thu, 22 Nov 2001, Miguel Farah F. wrote:
> > > There's a nice article about Freeciv in the O'Reilly Network. Go check
> > > it out:
> > At the end of the article it says:
> > "It being one of the more successful projects in the open source
> > community, one would think after being in such active development for so
> > long that Freeciv might rival its commercially-sold counterparts in
> > quality and features. It does not, and similar strategy titles like
> > Civilization II and Alpha Centauri clearly have slicker user interfaces,
> > smarter AI, and generally better gameplay overall."
> > I think, and I believe most developers agree with me, that FreeCiv has a
> > much better user interface than old Civ games (certainly CivI/CivII and
> > arguably SMAC). The gameplay is, AFAICT, identical. And FreeCiv's AI
> > isn't that bad - it can certainly frustrate beginners.
> Yes. The author doesn't mean quite what he says.
> By 'slicker user interfaces', he means 'better graphics'.
> By 'better gameplay overall', he means 'better graphics and sound'.
> Actually, freeciv has a good UI: more powerful than the Civ II UI, and
> generally rather good. It just hasn't been rendered in pseudo-3D ;-(
> (perhaps the freeciv UI isn't as well documented, so he might not even
> realise about several features..)
Ack. We should add some tool tips to the clients.
"Despite all the medical advances of the 20th century, the mortality
rate remains unchanged at 1 death per person."
[Freeciv-Dev] Re: freeciv feedback (was: Nice article about Freeciv in O'Reilly Network), Greg Wooledge, 2001/11/23