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[Freeciv-Dev] Re: freeciv feedback (was: Nice article about Freeciv in O

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To: Jules Bean <jules@xxxxxxxxxxxxxxx>
Cc: jdorje@xxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv feedback (was: Nice article about Freeciv in O'Reilly Network)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 23 Nov 2001 14:27:39 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Nov 23, 2001 at 08:18:50AM +0000, Jules Bean wrote:
> On Fri, Nov 23, 2001 at 02:05:56AM +0500, Jason Short wrote:
> > On Thu, 22 Nov 2001, Miguel Farah F. wrote:
> > 
> >  > There's a nice article about Freeciv in the O'Reilly Network. Go check
> >  > it out:
> > 
> > At the end of the article it says:
> > 
> > "It being one of the more successful projects in the open source
> > community,  one would think after being in such active development for so
> > long that Freeciv might rival its commercially-sold counterparts in
> > quality and features. It does not, and similar strategy titles like
> > Civilization II and Alpha Centauri clearly have slicker user interfaces,
> > smarter AI, and generally better gameplay overall."
> > 
> > I think, and I believe most developers agree with me, that FreeCiv has a
> > much better user interface than old Civ games (certainly CivI/CivII and
> > arguably SMAC).  The gameplay is, AFAICT, identical.  And FreeCiv's AI
> > isn't that bad - it can certainly frustrate beginners.
> 
> Yes.  The author doesn't mean quite what he says.
> 
> By 'slicker user interfaces', he means 'better graphics'.
> By 'better gameplay overall', he means 'better graphics and sound'.
> 
> Actually, freeciv has a good UI: more powerful than the Civ II UI, and
> generally rather good. It just hasn't been rendered in pseudo-3D ;-(

> (perhaps the freeciv UI isn't as well documented, so he might not even 
> realise about several features..)

Ack. We should add some tool tips to the clients.

        Raimar

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