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[Freeciv-Dev] Re: [PATCH] base_real_map_distance (PR#1049)

[Freeciv-Dev] Re: [PATCH] base_real_map_distance (PR#1049)

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To: Gaute B Strokkenes <gs234@xxxxxxxxx>
Cc: jdorje@xxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] base_real_map_distance (PR#1049)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 3 Nov 2001 09:18:21 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Nov 03, 2001 at 06:51:29AM +0000, Gaute B Strokkenes wrote:
> Before you propose such a change you should check that the function is
> being used the way you think it is.  There are only 3 places where
> this function is used.  In server/settlers.c the use is really not
> necessary, and in control.c it is entirely cosmetic.

This may be true but I want to point out that the vision range also
have a concept of range/distance. AFAIK this is now a quadrat but may
change in the future.


 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#

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