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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Paul Zastoupil <paulz@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Dangerous danger2
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Fri, 19 Oct 2001 12:29:19 -0700

On Fri, Oct 19, 2001 at 08:43:34PM +0200, Raimar Falke wrote:
> On Fri, Oct 19, 2001 at 09:54:46AM -0700, Paul Zastoupil wrote:
> > On Fri, Oct 19, 2001 at 09:22:31AM +0200, Raimar Falke wrote:
> > > On Thu, Oct 18, 2001 at 05:51:20PM -0700, Paul Zastoupil wrote:
> > > > I was playing out a long game (yes, I was actually playing a game of
> > > > Freeciv) and I got a bunch of server spam:
> > > > Dangerous danger2 (%d) in %s.  Beware of overflow.
> > > > 
> > > > Its from "ai/advmilitary.c" line 377 of 1101
> > > > 
> > > > int danger2 = 0; /* linear for walls */
> > > > <lots of stuff>
> > > > if (!igwall) danger2 += v * m / dist;
> > > > <lots of stuff>
> > > > if (!igwall) danger2 += v * m / dist;
> > > > <lots of stuff>
> > > > if (danger2 < 0 || danger2 > 1<<24) /* I hope never to see this! */
> > > >   freelog(LOG_ERROR, "Dangerous danger2 (%d) in %s.  Beware of 
> > > > overflow.",
> > > >   danger2, pcity->name);
> > > > 
> > > > 
> > > > I didn't really research it much more than that (come on, I know better
> > > > than to go digging in the AI code).  Anyone still alive that understands
> > > > this code?
> > > 
> > > As it says it is a check for overflow.
> > > 
> > > > Save game is available upon request.
> > > 
> > > If it is reproduceable from the savegame, post it here or mail it to
> > > me.
> > 
> > ftp://ftp.freeciv.org/freeciv/incoming/dangerous.gz
> > 
> > Connect as Elros and start.
> 
> It looks like you just have too many units. These 555 Mech. Inf. are
> just too much.

Yes, that could be :)

I had played the game for a while then set myself as AI to let it clean up
the map.  I started making Mech Inf all over the place.

-- 
Paul Zastoupil


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