[Freeciv-Dev] Re: citymindist
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On Sun, 7 Oct 2001, Reinier Post wrote:
> > BTW: citymindist 3 games are much more interesting then
> > citymindist 2 (which is default). Especialy in the begining
> > you realy need to make wise usage of the topology of your
> > starting island. The ai does not know this yet and often
> > places their cities pretty silly ...
>
> This surprises me: the AI tends to place its cities at distance 3.
The basic problem is that you can not found a city closer than that
anymore when you play with citymindist 3. If you choose your cites
without care, it might happen that you miss valuable specials (like
whales) or - even worse - that you get _much_ less cities on your
starting island than possible. With citymindist 2 you can correct
that "mistake". With citymindist 3, you cant (unless you destroy
your own city).
As an example: a small island.
..............
..............
....Ao.oA.....
.....oBoo.....
.....ooo......
......Ao......
..............
How many cities fit to this small piece of land ? Correct, three.
(placed at the locations A). Or only one (placed at location B).
The AI tends to found class B cities.
The multiple effects of a hardcoded citymindist (which seems pretty
simple at first) are often unexpected by those who have not plaid it
before and quickly after that very much appreciated.
Ingo
--
Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
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