[Freeciv-Dev] PATCH: fix for smooth_map (PR#991)
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The following simple patch cleans up the smooth_map() function as
discussed of freeciv-dev.
jason ? rc
? profile.sh
Index: server/mapgen.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/mapgen.c,v
retrieving revision 1.72
diff -u -r1.72 mapgen.c
--- server/mapgen.c 2001/09/30 21:55:34 1.72
+++ server/mapgen.c 2001/10/05 19:13:23
@@ -31,7 +31,7 @@
#include "mapgen.h"
/* Wrapper for easy access. It's a macro so it can be a lvalue. */
-#define hmap(x,y) (height_map[(y) * map.xsize + map_adjust_x(x)])
+#define hmap(x,y) (height_map[map_inx(x, y)])
static void make_huts(int number);
static void add_specials(int prob);
@@ -1333,38 +1333,40 @@
}
/**************************************************************************
- smooth_map should be viewed as a corrosion function on the map, it levels
- out the differences in the heightmap.
+ smooth_map should be viewed as a corrosion function on the map, it
+ levels out the differences in the heightmap.
**************************************************************************/
static void smooth_map(void)
{
- int mx,my,px,py;
- int a;
-
+ int* new_hmap = fc_malloc(sizeof(int) * map.xsize * map.ysize);
+
+ /* We make a new height map and then copy it back over the old one.
+ Care must be taken so that the new height map uses the exact
+ same storage structure as the real one - it must be the same
+ size and use the same indexing. --JDS */
+
whole_map_iterate(x, y) {
- my = map_adjust_y(y - 1);
- py = map_adjust_y(y + 1);
- mx = map_adjust_x(x - 1);
- px = map_adjust_x(x + 1);
- a = hmap(x, y) * 2;
-
- a += hmap(px, my);
- a += hmap(mx, my);
- a += hmap(mx, py);
- a += hmap(px, py);
+ int a = hmap(x, y) * 2; /* double-count this tile */
+ int dir;
- a += hmap(x, my);
- a += hmap(mx, y);
+ /* what about a new macro, adjc_nearest_iterate? */
+ for (dir=0; dir<8; dir++) {
+ int dx, dy, x2, y2;
+ DIRSTEP(dx, dy, dir); /* can't use MAPSTEP */
+ x2 = x + dx, y2 = y + dy;
+ nearest_real_pos(&x2, &y2);
- a += hmap(x, py);
- a += hmap(px, y);
+ a += hmap(x2, y2);
+ }
- a += myrand(60);
- a -= 30;
+ a += myrand(60) - 30;
if (a < 0)
a = 0;
- hmap(x, y) = a / 10;
+ new_hmap[map_inx(x, y)] = a / 10;
} whole_map_iterate_end;
+
+ memcpy(height_map, new_hmap, sizeof(int) * map.xsize * map.ysize);
+ free(new_hmap);
}
/**************************************************************************
- [Freeciv-Dev] PATCH: fix for smooth_map (PR#991),
jdorje <=
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Raimar Falke, 2001/10/05
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Jason Dorje Short, 2001/10/05
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Raimar Falke, 2001/10/05
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Jason Dorje Short, 2001/10/07
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Jason Dorje Short, 2001/10/07
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Raimar Falke, 2001/10/08
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Greg Wooledge, 2001/10/08
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Jason Dorje Short, 2001/10/08
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Jason Dorje Short, 2001/10/08
- [Freeciv-Dev] Re: PATCH: fix for smooth_map (PR#991), Raimar Falke, 2001/10/08
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