[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Adds attributes. Attributes are
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On Sun, Sep 02, 2001 at 01:27:23PM +0200, Christian Knoke wrote:
> Am Sonntag, 2. September 2001 12:31 schrieb freeciv@xxxxxxxxxxxxxxxxxxx:
> > This is an automated notification of a change to freeciv cvs,
> >
> > ---- Log message:
> >
> > Adds attributes. Attributes are arbitrary data blocks which were
> > saved in a savegame at the server side and are intended to be used by
> > client code to save state. The internal structure of an attribute is
> > unknown to the server, client and the attribute handling code. For
> > more details see README.attributes and client/attribute.h.
>
> Doesn't compile:
> civclient.o: In function `main':
> /home/chris/freeciv/cvs/freeciv/client/civclient.c:177: undefined reference
> to `attribute_init'
> civclient.o: In function `send_turn_done':
> /home/chris/freeciv/cvs/freeciv/client/civclient.c:419: undefined reference
> to `attribute_flush'
> packhand.o: In function `handle_player_attribute_chunk':
> /home/chris/freeciv/cvs/freeciv/client/packhand.c:2167: undefined reference
> to `attribute_restore'
> collect2: ld returned 1 exit status
> make[3]: *** [civclient] Error 1
You have to to a "automake && autoconf && ./configure" by hand till
some other maintainer does this and commit the changes.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Premature optimization is the root of all evil."
-- D. E. Knuth in "Structured Programming with go to Statements"
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