[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Adds attributes. Attributes are
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On Sun, Sep 02, 2001 at 03:31:02AM -0700, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs,
> on Sun Sep 2 03:24:27 PDT 2001 = Sun Sep 2 10:24:27 2001 (GMT)
> by Raimar Falke <rf13@xxxxxxxxxxxxxxxxxxxxxx>
>
> ---- Files affected:
>
> freeciv/client attribute.c attribute.h Makefile.am civclient.c civclient.h
> control.c packhand.c packhand.h
> freeciv/common capstr.c game.c hash.c hash.h packets.c packets.h player.c
> player.h
> freeciv/server plrhand.c plrhand.h savegame.c srv_main.c
>
> ---- Log message:
>
> Adds attributes. Attributes are arbitrary data blocks which were saved
> in a savegame at the server side and are intended to be used by client
> code to save state. The internal structure of an attribute is unknown
> to the server, client and the attribute handling code. For more
> details see README.attributes and client/attribute.h.
This patch is incomplete since I have changed Makefile.am but didn't
commit the changed Makefile.ins and configure. I omitted this because
they contain a lot of noise. For example:
-TAR = tar
+TAR = gtar
-for ac_prog in mawk gawk nawk awk
+for ac_prog in gawk mawk nawk awk
-void *p = alloca(2 * sizeof(int));
+char *p = alloca(2 * sizeof(int));
Can someone who knows about this (Paul you did this last time) please
do a (automake && autoconf && configure && cvs commit)?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Of course, someone who knows more about this will correct me if I'm
wrong, and someone who knows less will correct me if I'm right."
-- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Adds attributes. Attributes are arbitrary da...,
Raimar Falke <=
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