[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Adds attributes. Attributes are
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freeciv-dev@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Adds attributes. Attributes are arbitrary da... |
From: |
Christian Knoke <ChrisK@xxxxxxxx> |
Date: |
Sun, 2 Sep 2001 13:27:23 +0200 |
Am Sonntag, 2. September 2001 12:31 schrieb freeciv@xxxxxxxxxxxxxxxxxxx:
> This is an automated notification of a change to freeciv cvs,
>
> ---- Log message:
>
> Adds attributes. Attributes are arbitrary data blocks which were
> saved in a savegame at the server side and are intended to be used by
> client code to save state. The internal structure of an attribute is
> unknown to the server, client and the attribute handling code. For
> more details see README.attributes and client/attribute.h.
Doesn't compile:
civclient.o: In function `main':
/home/chris/freeciv/cvs/freeciv/client/civclient.c:177: undefined reference to
`attribute_init'
civclient.o: In function `send_turn_done':
/home/chris/freeciv/cvs/freeciv/client/civclient.c:419: undefined reference to
`attribute_flush'
packhand.o: In function `handle_player_attribute_chunk':
/home/chris/freeciv/cvs/freeciv/client/packhand.c:2167: undefined reference to
`attribute_restore'
collect2: ld returned 1 exit status
make[3]: *** [civclient] Error 1
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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