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[Freeciv-Dev] Re: [Patch] New nation selection schema
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[Freeciv-Dev] Re: [Patch] New nation selection schema

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To: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] New nation selection schema
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 30 Aug 2001 20:55:50 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Aug 30, 2001 at 11:44:40AM -0700, Trent Piepho wrote:
> On Thu, 30 Aug 2001, Tony Stuckey wrote:
> > On Thu, Aug 30, 2001 at 12:21:04PM +0200, Raimar Falke wrote:
> > > The attached patch changes the way the server informs the client about
> > > allocated nations. Currently the server send a bitmask which resticts
> > > the number of nations to 64. The new is to send a list of nation
> > > ids. Since this is dynamical at the network level the new solution
> > > will even use less bandwidth than the current one for up to 4
> > > allocated nations. This allows up to 64k nations (hello and welcome
> > > star trek nations).
> 
> It looks like you only did this to the gtk client.  Since you have no backward
> compatibility, this means no one can use any of the other clients.

Adding this to other clients is no problem. It will be done if the
patch gets accepted.

> >     64 nations should be plenty, we just have to use them in better
> > ways.
> 
> I'll say.  I think it's getting a little stupid when you present some giant
> list of thousands of nations.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Of course, someone who knows more about this will correct me if I'm
  wrong, and someone who knows less will correct me if I'm right."
    -- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)


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