[Freeciv-Dev] [Patch] New nation selection schema
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The attached patch changes the way the server informs the client about
allocated nations. Currently the server send a bitmask which resticts
the number of nations to 64. The new is to send a list of nation
ids. Since this is dynamical at the network level the new solution
will even use less bandwidth than the current one for up to 4
allocated nations. This allows up to 64k nations (hello and welcome
star trek nations).
Since this change is a bit intruding I would not like to add backward
compatible code and make this capability mandatory. Backward
compatible code would be a mess since also the gui has to be changed.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
(On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when
the answer is clearly "41 monkeys and 1 fat snake".
-- Jim Fulton, 10 Aug 1999
new_nation_selection1.diff
Description: Text document
- [Freeciv-Dev] [Patch] New nation selection schema,
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Tony Stuckey, 2001/08/30
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Trent Piepho, 2001/08/30
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Raimar Falke, 2001/08/30
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Trent Piepho, 2001/08/30
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Raimar Falke, 2001/08/31
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Reinier Post, 2001/08/31
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Raimar Falke, 2001/08/31
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Reinier Post, 2001/08/31
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Paul Zastoupil, 2001/08/31
- [Freeciv-Dev] Re: [Patch] New nation selection schema, Raimar Falke, 2001/08/31
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