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[Freeciv-Dev] Re: [Patch] New nation selection schema
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[Freeciv-Dev] Re: [Patch] New nation selection schema

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] New nation selection schema
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Thu, 30 Aug 2001 11:20:33 -0500

On Thu, Aug 30, 2001 at 12:21:04PM +0200, Raimar Falke wrote:
> The attached patch changes the way the server informs the client about
> allocated nations. Currently the server send a bitmask which resticts
> the number of nations to 64. The new is to send a list of nation
> ids. Since this is dynamical at the network level the new solution
> will even use less bandwidth than the current one for up to 4
> allocated nations. This allows up to 64k nations (hello and welcome
> star trek nations).

        Since this bucket of worms is starting to be opened again...

        Careful here.
        IMHO, even the current code is more permissive than it should be.
Civ1/2 popped up a dialog box upon game launch with choices for nations,
and a button for "Custom Nation".  Since we use a client/server model, we
may or may not have that luxury.  We can't force a nation ruleset choice
upon server launch, and we may not be flexible enough to allow a client
dialog which asks "Civ2 nations, Earth 2001 nations, Other/Custom
Nations?".

        64 nations should be plenty, we just have to use them in better
ways.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.


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