Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: [Patch] New nation selection schema

[Freeciv-Dev] Re: [Patch] New nation selection schema

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] New nation selection schema
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 31 Aug 2001 14:14:56 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Aug 31, 2001 at 01:57:50PM +0200, Reinier Post wrote:
> On Fri, Aug 31, 2001 at 10:01:18AM +0200, Raimar Falke wrote:
> > The questions are still:
> >  - is such extension desired
> I think support for more than 64 nations is desired, as we've already
> met the limit.  However, it's not something you want to break the
> protocol for.
> >  - will the new schema accepted without backward compatibilty (yes it
> >  can be done but is work which would be ruined if the new schema is
> >  put into +1.11.8)
> Public gameservers really suffer from breaks in compatibility.
> That doesn't mean you have to implement it - you can put the change
> in at the same time with some other noncompatible change.  But it
> may be long before such a change occurs.

So the change will went in if we change the +1.11.6?!


 email: rf13@xxxxxxxxxxxxxxxxx
 "Python is executable pseudocode. Perl is executable line noise"
    -- Bruce Eckel

[Prev in Thread] Current Thread [Next in Thread]