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[Freeciv-Dev] Re: [PATCH] city_map_size fix and idea
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[Freeciv-Dev] Re: [PATCH] city_map_size fix and idea

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] city_map_size fix and idea
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Fri, 24 Aug 2001 14:24:09 +0100 (BST)

BTW, about the below change (sorry about commenting only 2 days later):
I think it's another case of "unreal tile is equivalent to unknown".
this thing determines how the borders of a known tile will look like,
green or black, right?

> >On Wed, 22 Aug 2001, Ross W. Wetmore wrote:
> >> +    tileno = INDEX_NSEW(
> >> +      (is_real_tile(abs_x0, abs_y0-1)
> >> +        && (tile_is_known(abs_x0, abs_y0-1)==TILE_UNKNOWN)),
> >> +      (is_real_tile(abs_x0, abs_y0+1)
> >> +        && (tile_is_known(abs_x0, abs_y0+1)==TILE_UNKNOWN)),
> >> +      (is_real_tile(abs_x0+1, abs_y0)
> >> +        && (tile_is_known(abs_x0+1, abs_y0)==TILE_UNKNOWN)),
> >> +      (is_real_tile(abs_x0-1, abs_y0)
> >> +        && (tile_is_known(abs_x0-1, abs_y0)==TILE_UNKNOWN)));


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