Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: [PATCH] city_map_size fix and idea
Home

[Freeciv-Dev] Re: [PATCH] city_map_size fix and idea

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: Jason Dorje Short <jshort@xxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] city_map_size fix and idea
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 22 Aug 2001 17:02:30 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Aug 22, 2001 at 09:54:05AM -0400, Ross W. Wetmore wrote:
> The movement system does not use Pythagorean distances, and the "size"
> of a city radius probably needs to be 

> more closely associated with the number of moves rather than an
> absolute distance.

Sounds very complicated.

> While generalizing the city size to one which has an arbitrary radius
> seems nice, I suspect that the myriad places where you need to do a fast 
> check to determine which of the [CITY_MAP_SIZE][CITY_MAP_SIZE] locations
> is valid might become tricky.

Currently I don't see a problem here.

> Also, I doubt whether city sizes will ever be more than 3 and even this 
> would be a difficult sell because of the incompatibility with stock CIV 
> rules. Note increasing the upper bound on a city's size/productivity has 
> impact on a lot of game balance aspects like the value of a marketplace.

For me the primary goal isn't to enable to code to has a changeable
CITY_SIZE but currently just code cleanup. "pcity->x + x +
CITY_MAP_SIZE/2" is just dead ugly. A transformation method would be
nice something with more a abstract numbering even better.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Using only the operating-system that came with your computer is just
  like only playing the demo-disc that came with your CD-player."


[Prev in Thread] Current Thread [Next in Thread]