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[Freeciv-Dev] Re: patch: Modified can_build_improvment()
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[Freeciv-Dev] Re: patch: Modified can_build_improvment()

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: patch: Modified can_build_improvment()
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Mon, 20 Aug 2001 09:03:19 -0400

At 2001/08/20 08:55 , Ben Webb wrote:
>On Mon, 20 Aug 2001, Sebastian Bauer wrote:
>
>       If this is true then, IMHO, it's a bit silly. I _think_ you can
>build the equivalent of a Barracks when you have the equivalent of the War
>Academy in Alpha Centauri (which FreecivAC aims to come close to). Again
>IMHO, it's handy to have a redundant Barracks in strategic cities in case
>your Wonder is captured or destroyed. But anyway, the whole point of
>impr-gen is to generalise the building of city improvements. Some modpacks
>may well want to use the equiv_dupl behaviour as well as the equiv_repl -
>it's not enough to say that "standard" Freeciv doesn't "need" both, since
>standard Freeciv does quite happily with hard-coded buildings. Anyway,
>it's very easy to handle the distinction between equiv_dupl and equiv_repl
>in code, so I don't think it's worth removing one or the other.

The whole point of rulesets is to get rid of hard-coded things.

jjm



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