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[Freeciv-Dev] Re: Map coordinate cleanups.
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[Freeciv-Dev] Re: Map coordinate cleanups.

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To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: Kevin Brown <kevin@xxxxxxxxxxxxxx>, Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Map coordinate cleanups.
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 19 Aug 2001 20:44:52 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sun, Aug 19, 2001 at 01:04:39PM -0400, Ross W. Wetmore wrote:
> The total run times for an exactly identical game show an overall
> 25% cost (9 min vs 12 min) for functions over macros for a small
> set of the common ones. One could probably refine this by playing
> with the set to see which were the key ones.
> 
> My thoughts at the moment are that this would be really useful for 
> client code that seems to have a performance bottleneck in processing
> server packets that can cause it to die from buffer exhaustion. A
> small speedup in the client might be enough to keep it ahead of the 
> wave.

The server is faster in sending out packets than the client can
display the changes. I would suspect the improvements in the common
code base would also benefit the server. The server justs wins this
race. Maybe some of the gui (drawing) code needs to be examined.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Of course, someone who knows more about this will correct me if I'm
  wrong, and someone who knows less will correct me if I'm right."
    -- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)


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