Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: Map coordinate cleanups.
Home

[Freeciv-Dev] Re: Map coordinate cleanups.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Kevin Brown <kevin@xxxxxxxxxxxxxx>
Cc: Jason Dorje Short <jshort@xxxxxxxxxxxxx>, Gaute B Strokkenes <gs234@xxxxxxxxx>, Trent Piepho <xyzzy@xxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Map coordinate cleanups.
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 16 Aug 2001 23:39:30 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Aug 16, 2001 at 02:24:45PM -0700, Kevin Brown wrote:
> Jason Dorje Short <jshort@xxxxxxxxxxxxx> wrote:
> > I think any benefit players may get from extra speed is more than
> > negated by the extra work developers have to do to use a macro for these
> > functions.  Thus I agree that there is no _good_ reason to make it a
> > macro.
> > 
> > In summary, I don't think these functions should be made macros. 
> > Efficiency must be balanced with code cleanliness.
> 
> In any case, efficiency is often made up for by Moore's Law, while
> code cleanliness isn't.  :-)

Ack.

My personal priorities are:
 1) correctness
 2) maintainability
 3) performance

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  This customer comes into the computer store. "I'm looking for a mystery
  Adventure Game with lots of graphics. You know, something realy
  challenging". "Well," replied the clerk, "have you tried Windows 98 ?"


[Prev in Thread] Current Thread [Next in Thread]