[Freeciv-Dev] Re: [PATCH] is_normal_tile function
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--- Gaute B Strokkenes <gs234@xxxxxxxxx> wrote:
>
> Also, this patch is IMHO wrong. A tile such as (4, -1) is, in the way
> that I see things, normalised but not real. A better name for this
> function would be is_proper_tile().
>
There are many ways to reference a tile in the cylindrical world but
there is only one normal form (or canonical form, but not "proper" form),
the one where 0 <= x < xsize and 0 <= y < ysize. Thus is_normal_tile is
the right name.
The coordinates (4,-1) are not in normal form and are not even normalisable.
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- [Freeciv-Dev] [PATCH] is_normal_tile function, Jason Dorje Short, 2001/08/15
- [Freeciv-Dev] Re: [PATCH] is_normal_tile function, Trent Piepho, 2001/08/15
- [Freeciv-Dev] Re: [PATCH] is_normal_tile function, Tony Stuckey, 2001/08/15
- [Freeciv-Dev] Re: [PATCH] is_normal_tile function, Miguel Farah F., 2001/08/15
- [Freeciv-Dev] Re: [PATCH] is_normal_tile function, Roy Tate, 2001/08/15
- [Freeciv-Dev] Re: [PATCH] is_normal_tile function, Raimar Falke, 2001/08/16
- [Freeciv-Dev] Re: [PATCH] is_normal_tile function, Ross W. Wetmore, 2001/08/16
- [Freeciv-Dev] Re: [PATCH] is_normal_tile function, Raimar Falke, 2001/08/17
- [Freeciv-Dev] Re: [PATCH] is_normal_tile function, Ross W. Wetmore, 2001/08/17
- [Freeciv-Dev] Re: [PATCH] is_normal_tile function, Raimar Falke, 2001/08/17
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