[Freeciv-Dev] Re: Map coordinate cleanups.
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On Thu, Aug 16, 2001 at 01:58:26AM -0400, Jason Dorje Short wrote:
> Trent Piepho wrote:
> >
> > On Thu, 16 Aug 2001, Gaute B Strokkenes wrote:
> > > Attached is patch that fixes several instances where Freeciv
> > > inadvertently creates unnormalised map coordinates or makes use of
> > > unreal map coordinates. It also changes the is_real_tile() function
> > > to a macro IS_REAL_TILE(), and adds macros IS_NORM_TILE() and
> > > IS_PROP_TILE(), and some other coordinate related things.
> >
> > If you ever want to support topologies other than a cylinder, you probably
> > don't want to make these a macro. IS_NORM_TILE would become quite a mess of
> > ?: operators just to support the three most simple map types of plane,
> > cylinder, and sphere, not even considering the crazy shit like Mobius strips
> > some people were talking about.
> >
> > Also, most of the places these functions are used is inside debugging assert
> > calls. There is no point in making those faster since they are just for
> > debugging. So there is no good reason to make it a macro in the first
> > place.
>
> > I also don't think making normal no longer a subset of real makes much
> > sense.
>
> I agree entirely with Trent on this one:
>
> 1. The only reason to make these functions macros is speed. Speed is a
> small concern compared to the possibility of having multiple topologies.
>
> 2. I think we have some confusion over the meaning of "normal". I
> don't see how the coordinates (2, -1) could possibly be normal. I don't
> understand the difference you claim between "normal" and "proper"
> coordinates. If you're saying they're "normal" because they can't be
> wrapped to anything, then...it's a nomenclature problem. We should
> agree on a name (normal or proper, whatever), and use that. I don't see
> how the macro IS_NORM_TILE you describe would ever be useful.
>
> Note that my definition of is_normal_tile corresponds very closely to
> normalize_map_pos. Using normal to mean something else would be _very_
> confusing IMO.
I have to second Jason here. Please Gaute give us with definitions.
Raimar
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"I was dead ... but I'm better now."
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- [Freeciv-Dev] Map coordinate cleanups., Gaute B Strokkenes, 2001/08/15
- [Freeciv-Dev] Re: Map coordinate cleanups., Gaute B Strokkenes, 2001/08/15
- [Freeciv-Dev] Re: Map coordinate cleanups., Trent Piepho, 2001/08/15
- [Freeciv-Dev] Re: Map coordinate cleanups., Jason Dorje Short, 2001/08/16
- [Freeciv-Dev] Re: Map coordinate cleanups.,
Raimar Falke <=
- [Freeciv-Dev] Re: Map coordinate cleanups., Gaute B Strokkenes, 2001/08/16
- [Freeciv-Dev] Re: Map coordinate cleanups., Jason Dorje Short, 2001/08/16
- [Freeciv-Dev] Re: Map coordinate cleanups., Gaute B Strokkenes, 2001/08/16
- [Freeciv-Dev] Re: Map coordinate cleanups., Jason Dorje Short, 2001/08/16
- [Freeciv-Dev] Re: Map coordinate cleanups., Ross W. Wetmore, 2001/08/16
- [Freeciv-Dev] Re: Map coordinate cleanups., Raimar Falke, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Justin Moore, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Jason Dorje Short, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Gaute B Strokkenes, 2001/08/19
- [Freeciv-Dev] Re: Map coordinate cleanups., Marco Colombo, 2001/08/17
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