[Freeciv-Dev] Re: scorelog/savegame inconsistencies
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If anyone's curious or would like to help me test the patch, you can
grab it from
http://harmony.cs.virginia.edu/~jdm2d/public/scorelog-1.11.6-patch
It applied cleanly to today's CVS, and was stable in the tests I ran.
Any feedback, either on the patch itself or the idea, would be great.
Thanks.
-jdm
Department of Computer Science, Duke University, Durham, NC 27708-0129
Email: justin@xxxxxxxxxxx
On Fri, 27 Jul 2001, Justin Moore wrote:
>
> Hello,
> I've noticed that it can be somewhat of a hassle to keep the
> civscore.log file consistent with the save game file. That is, saving a
> game at "the wrong time" and shutting down the civserver will cause
> logging to be disabled when you start back up. Or if you try to start an
> "older" version of the same game saved in a particular directory, you have
> to cut out all the logging past when you saved the game.
>
> As a possible (post 1.12.0) solution, what about merging the
> civscore.log file with the save game file? That way no matter when you
> save the game, if you transfer it from one computer to another, or start
> an older game, you have all the logging information with it. I've got a
> patch against 1.11.6 that I'm almost finished with (save works, putting
> the finishing touches on loading). If anyone's interested in details or
> has questions, feel free.
>
> As a side note (and trying not to sound too ignorant) how do you run an
> all-AI game? I'd like to get a sense of how quickly this will make the
> saved files grow as time progresses. Some early numbers have it as
> growing 1K per player per 10 turns, but I'd like more accurate data.
>
> Thanks.
> -jdm
>
> Department of Computer Science, Duke University, Durham, NC 27708-0129
> Email: justin@xxxxxxxxxxx
>
>
[Freeciv-Dev] Re: scorelog/savegame inconsistencies, Thue Janus Kristensen, 2001/07/29
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