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[Freeciv-Dev] scorelog/savegame inconsistencies
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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] scorelog/savegame inconsistencies
From: Justin Moore <justin@xxxxxxxxxxx>
Date: Fri, 27 Jul 2001 10:15:53 -0400 (EDT)

Hello,
   I've noticed that it can be somewhat of a hassle to keep the
civscore.log file consistent with the save game file.  That is, saving a
game at "the wrong time" and shutting down the civserver will cause
logging to be disabled when you start back up.  Or if you try to start an
"older" version of the same game saved in a particular directory, you have
to cut out all the logging past when you saved the game.

   As a possible (post 1.12.0) solution, what about merging the
civscore.log file with the save game file?  That way no matter when you
save the game, if you transfer it from one computer to another, or start
an older game, you have all the logging information with it.  I've got a
patch against 1.11.6 that I'm almost finished with (save works, putting
the finishing touches on loading).  If anyone's interested in details or
has questions, feel free.

   As a side note (and trying not to sound too ignorant) how do you run an
all-AI game?  I'd like to get a sense of how quickly this will make the
saved files grow as time progresses.  Some early numbers have it as
growing 1K per player per 10 turns, but I'd like more accurate data.

Thanks.
-jdm

Department of Computer Science, Duke University, Durham, NC 27708-0129
Email:  justin@xxxxxxxxxxx



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