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[Freeciv-Dev] Re: Profiling Civserver again
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[Freeciv-Dev] Re: Profiling Civserver again

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Profiling Civserver again
From: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Date: Thu, 26 Jul 2001 16:58:09 -0700 (PDT)

On Fri, 27 Jul 2001, Gaute B Strokkenes wrote:
> On Thu, 26 Jul 2001, paulz@xxxxxxxxxxxx wrote:
> > Using the first version of Jason's patch
> > The game didn't make it to 2000AD (only 1887), one of the civs won.
> > 
> > http://civserver.freeciv.org/~paulz/gprof-patched-O2.txt
> > 
> > 972610 bytes
> 
> Would it be possible to have civserver use a paricular random see
> (it's a bit more complicated than that, but YKWIM) every time?  It's
> not really possible to make meaningful comparisons unless you give it
> the same workload each time.

It should to be, there were two server variables for random number seeds.  One
for the map and one for the rest of the system.  There is even a custom random
number generator so that you don't have to worry about different systems
having different implementations of rand().



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