[Freeciv-Dev] Re: An alternate nopox strategy
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Terry Browning [10/06/2001 08:20] dijo/said:
>I've had an idea for a different approach to nopox.
>
>The change is to count non-native farming within the hinterland of a
>city as if it were population. i.e. If Rome has size 3 and Naples is
>farming 2 squares within the Rome's hinterland, then the city has a
>stability as if it were size 5. Naples's city square counts as a farmed
>square.
>[...]
Hey, I *like* this idea. It's simple and elegant. I'm trying to come
up with situations where this idea wouldn't work, and so far I'm
empty-handed.
The only thing that I can think of is this: should this approach be
used in the same way if Rome and Naples belong to the same player, to
two allied players or two enemy players?
--
MIGUEL FARAH
miguel@xxxxx
- [Freeciv-Dev] An alternate nopox strategy, Terry Browning, 2001/06/10
- [Freeciv-Dev] Re: An alternate nopox strategy, dnh, 2001/06/10
- [Freeciv-Dev] Re: An alternate nopox strategy,
Miguel Farah F. <=
- [Freeciv-Dev] Re: An alternate nopox strategy, Jason Short, 2001/06/11
- [Freeciv-Dev] Why does ICS work?, Arien Malec, 2001/06/12
- [Freeciv-Dev] Re: Why does ICS work?, Ross W. Wetmore, 2001/06/12
- [Freeciv-Dev] Re: Why does ICS work?, Arien Malec, 2001/06/12
- [Freeciv-Dev] Re: Why does ICS work?, Christian Knoke, 2001/06/13
- [Freeciv-Dev] Re: Why does ICS work?, Marco Colombo, 2001/06/13
- [Freeciv-Dev] Re: Why does ICS work?, Paul Zastoupil, 2001/06/13
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