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[Freeciv-Dev] Re: Goto into the unknown (PR#759)
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[Freeciv-Dev] Re: Goto into the unknown (PR#759)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto into the unknown (PR#759)
From: zamar-fc@xxxxxxxxxxxxxxxxxxx (Joona Kiiski)
Date: Thu, 3 May 2001 10:46:43 +0300 (EEST)
Reply-to: zamar-fc@xxxxxxxxxxxxxxxxxxx


>Why this happens:
>Note that if you have an ocean tile next to a land tile you see the cost. To 
>be able to draw this the client knows the terrain of tiles on the edges of 
>the unknown.
>The goto then uses this knowledge, as a user also can.
>What you are seeing is a case where the drawing to not use all the extra 
>knowledge it has.
>I suppose it could be hacked to only send land tiles next to unknown ocean 
>tiles...

Well, if there isn't land, then there must be sea, right?
You know it although you don't see it.

--
Zamar



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