[Freeciv-Dev] Re: Goto into the unknown (PR#759)
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>Why this happens:
>Note that if you have an ocean tile next to a land tile you see the cost. To
>be able to draw this the client knows the terrain of tiles on the edges of
>the unknown.
>The goto then uses this knowledge, as a user also can.
>What you are seeing is a case where the drawing to not use all the extra
>knowledge it has.
>I suppose it could be hacked to only send land tiles next to unknown ocean
>tiles...
Well, if there isn't land, then there must be sea, right?
You know it although you don't see it.
--
Zamar
- [Freeciv-Dev] Re: Goto into the unknown (PR#759),
Joona Kiiski <=
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