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[Freeciv-Dev] Re: Goto into the unknown (PR#759)
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[Freeciv-Dev] Re: Goto into the unknown (PR#759)

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To: Thue <thue@xxxxxxx>, zamar-fc@xxxxxxxxxxxxxxxxxxx (Joona Kiiski), freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto into the unknown (PR#759)
From: Erik Sigra <sigra@xxxxxxx>
Date: Fri, 4 May 2001 08:24:02 +0200
Reply-to: sigra@xxxxxxx

fredagen den  4 maj 2001 00:58 skrev Thue:
> Umm, I meant unknown land tiles next to known sea tiles.
> Note that this excludes unknown tiles next to known land tiles, which is
> the problem with the goto knowing more than is visible on the map.
> But as I mentioned in the other mail, the map drawing depends on the extra
> knowledge, so there is no very quick fix that will leave the drawing
> untouched.

As far as I can understand the solution would be to draw half of the last 
known tile. Then the player can see what terrain it is and no hidden info is 
needed for terrain transition drawing.


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