[Freeciv-Dev] Re: Goto into the unknown (PR#759)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
fredagen den 4 maj 2001 00:58 skrev Thue:
> Umm, I meant unknown land tiles next to known sea tiles.
> Note that this excludes unknown tiles next to known land tiles, which is
> the problem with the goto knowing more than is visible on the map.
> But as I mentioned in the other mail, the map drawing depends on the extra
> knowledge, so there is no very quick fix that will leave the drawing
> untouched.
As far as I can understand the solution would be to draw half of the last
known tile. Then the player can see what terrain it is and no hidden info is
needed for terrain transition drawing.
|
|