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[Freeciv-Dev] Goto into the unknown (PR#759)
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[Freeciv-Dev] Goto into the unknown (PR#759)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Goto into the unknown (PR#759)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Tue, 1 May 2001 06:47:31 -0700 (PDT)

Version: CVS of 27 Apr 2001
System:  Linux i386 GTK

The savegame at

http://www.enter.de/~c.knoke/bugs/goto-unknown.sav.gz

shows a strange behavior of the goto function
applied to the viking explorer:

1. shows no route to *unknown* ocean tiles at the coast
2. seems to cheat somehow about route construction but
   doesn't use the information very well, thus
3. giving sometimes very stange routes into the unknown

What it should do IMHO is: give the direct, "linear"
route to any tile in the unknown (black tiles) assuming
there is a way, stopping if it reaches the coast, because:

1. the player (I) wants it.
2. the player guesses the possible way (on the poles)
3. for flight purposes

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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