[Freeciv-Dev] Goto into the unknown (PR#759)
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Version: CVS of 27 Apr 2001
System: Linux i386 GTK
The savegame at
http://www.enter.de/~c.knoke/bugs/goto-unknown.sav.gz
shows a strange behavior of the goto function
applied to the viking explorer:
1. shows no route to *unknown* ocean tiles at the coast
2. seems to cheat somehow about route construction but
doesn't use the information very well, thus
3. giving sometimes very stange routes into the unknown
What it should do IMHO is: give the direct, "linear"
route to any tile in the unknown (black tiles) assuming
there is a way, stopping if it reaches the coast, because:
1. the player (I) wants it.
2. the player guesses the possible way (on the poles)
3. for flight purposes
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Goto into the unknown (PR#759),
Christian Knoke <=
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