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[Freeciv-Dev] Re: Goto into the unknown (PR#759)
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[Freeciv-Dev] Re: Goto into the unknown (PR#759)

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Goto into the unknown (PR#759)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Tue, 1 May 2001 18:17:49 +0200

Hi,

Am Dienstag,  1. Mai 2001 18:03 schrieben Sie:
> I agree, but why should it stop at the coast? That gives valuable
> information about where the coast is...
>
> > What it should do IMHO is: give the direct, "linear"
> > route to any tile in the unknown (black tiles) assuming
> > there is a way, stopping if it reaches the coast, because:
>

I was unclear, sorry. Of course, the goto should make no
difference between coast/no coast. I was referring to the
moving explorer, which of course should stop at the coast :)

> Arien

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
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