[Freeciv-Dev] Re: Client AI development
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Apr 20, 2001 at 03:17:25AM -0500, Cameron Morland wrote:
> La 2001-04-20, Raimar Falke skribis:
>
> > AFAIK yes. However it is unknown to me what goal stands behind
> > auto_arrange_workers(). auto_arrange_workers() also doesn't take city
> > revolts and entertainers into account.
>
> Right. This should be possible by adding a few additional behaviours. Some
> parts of the current AI are remarkably good, and there is 7292 lines of
> code in the ai directory. Any of that which can be used as a basis for
> future expansion is worth keeping, unless a better way could be done
> simply.
As I said: _I_ am willing to not reuse any line of code. I will
however read the C code and if I understand it I can reuse the
algorithm.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Microsoft does have a year 2000 problem. I'm part of it. I'm running Linux.
- [Freeciv-Dev] Re: Client AI development, (continued)
- [Freeciv-Dev] Re: Client AI development, Daniel Sjölie, 2001/04/19
- [Freeciv-Dev] Re: Client AI development, Cameron Morland, 2001/04/20
- [Freeciv-Dev] Re: Client AI development, Raimar Falke, 2001/04/20
- [Freeciv-Dev] Re: Client AI development, Jarda Benkovsky, 2001/04/20
- [Freeciv-Dev] Re: Client AI development, Baumans, 2001/04/20
[Freeciv-Dev] Re: Client AI development, Raimar Falke, 2001/04/19
[Freeciv-Dev] Re: Client AI development, Tony Stuckey, 2001/04/19
[Freeciv-Dev] Re: Client AI development, Raimar Falke, 2001/04/21
|
|