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[Freeciv-Dev] Re: FIX: Changing Production in Obscure Circumstance (PR#7
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[Freeciv-Dev] Re: FIX: Changing Production in Obscure Circumstance (PR#7

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To: Thue <thue@xxxxxxx>
Cc: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: FIX: Changing Production in Obscure Circumstance (PR#738)
From: Cameron Morland <cjmorlan@xxxxxxxxxxxx>
Date: Mon, 9 Apr 2001 18:54:56 -0400 (EDT)
Reply-to: <cameron@xxxxxxxxxx>

La 2001-04-09, Thue skribis:

> On Monday 09 April 2001 19:12, Christian Knoke wrote:
> > Thue wrote:
> > > I can't reproduce this with CVS. I am perfectly able to change production
> > > on the following turn.

Using freeciv-cvs-Apr-03.tar.bz2 I can still reproduce this, but with the
current version it's gone. So I know I wasn't hallucinating. Good. :)

> > Paris - the only city in this game - is size 1 and
> > can't produce a settler. But the foodstock never
> > grows ... It stands still at 7/20.

I hadn't noticed, but now that you mention it, this does occur.

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