[Freeciv-Dev] Re: FIX: Changing Production in Obscure Circumstance (PR#7
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Apr 09, 2001 at 07:12:49PM +0200, Christian Knoke wrote:
> Thue wrote:
> >
> > I can't reproduce this with CVS. I am perfectly able to change production on
> > the following turn.
> > And I don't understand how tuma's patch should help.
> >
>
> I'm not able to reproduce this, either (didn't tried
> too long) but while trying I've found something related -
> maybe.
>
> Paris - the only city in this game - is size 1 and
> can't produce a settler. But the foodstock never
> grows ... It stands still at 7/20.
Couple of days old CVS was this time too old...
from changes.txt:
>Mon Apr 9 11:00:06 PDT 2001 Thue Janus Kristensen <thue@xxxxxxx>
>
>freeciv/server cityturn.c
>
>Go through the rest of update_city_activity() if we fail to disband city
>in the disband_city() function.
>
>Bug reported by Christian Knoke <ChrisK@xxxxxxxx>
This was what my patch would have done too ...:)
--
Best regards, Tuomas Airaksinen
For That Matter: http://tuma.stc.cx/
pgpDa5cmlDVTN.pgp
Description: PGP signature
|
|